Fruitmachines MPC is the first Online Fruitmachine Portal that offers flash games for superior fun and real money gambling without downloading or installing any programs.
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Random Runner Fruitmachine |
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The RandomRunner slot-machine offers the Basic and the Top games. When the game starts you begin with the Basic game. Won points can be added to the Credit-meter or to the Win-meter. 200 credits in the Basic game (3 stars) are transferred automatically to the Credit-meter. A 'Cherry' symbol on the first wheel gives 2 credits, which are gambled automatically, doubled or lost. During the Basic game winning combination appear on a single winline only (centre), except for the 'Star' symbol that counts criss-cross. RandomRunner has a built-in auto-hold function that holds certain combinations automatically. You can cancel it and release held wheels with 'Reset'button. When you have four or more credits on the Win-meter, the Top game starts automatically. When playing the Top game, 1 credit is always taken from the Credit-meter; altogether 5 credits are taken for a sping from both meters. Neither Credit-meter nor Win-meter has any limit. If you ran out of credits on the Credit-meter while still having some on the Win-meter, you can transfer credits to the Credit-meter to continue the Top game, 4 credits at a time. Should you transfer all credits from the Win-meter to the Credit-meter, you can continue playing the Basic game. |
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Top Shot Fruitmachine |
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The Hotshot has a Basic and Top games. When you start playing the game you always begin with the Basic game. Two or more won credits can be transferred either to the Credit-meter with the 'Collect'button or to 1 of the 8 Bank-meters with the 'Save'button. Using the 'Gamble'button you can double your win until you have more than 100 credits. 200 credits are automatically transferred to the Credit-meter. Credits from the different banks (Bank-meters) can be always selected with the 'Choose bank'button and transferred to the Credit-meter by pressing the 'Collect'button. During the Basic game winning combination appear on a single winline only, except for the 'Crown' symbol that counts criss-cross. There is also a built-in auto-hold function that holds certain combinations automatically. You can cancel it and release held wheels with 'Reset'button. If you have at least 4 credits on 1 or more of the 4 Bank-meters, you can play the Top game. When playing the Top game, 1 credit from the Credit-meter is taken to the Bank-meter with the lowest amount of credits (from right to left). When switching manually to the Top game with the 'Choose game'button, you are able to control transfer of credits to the Bank-meters. In the Top game, you can bet 5, 10 or 20 credits per spin. The higher bet you make, the higher payout on a winning combination you get. The bets of 5, 10 or 20 credits in the Top game are always taken from the Bank-meters, starting from the one with higher amount on it. Credits you win in the Top game are proportionally transferred to the Bank-meters depending on the bet you made. Once you have 200 or more credits on the Bank-meter, those are automatically transferred to the Credit-meter. There isn't a limitation for 200 credits so the credits above this amount aren't taken away. Should you have a total of up to 100 credits on the Bank-meters and wish to get back to the Basic game, just press the 'Choose Game'button at any moment. The most attractive game element in the Top game is the shot-feature. Depending on the bet amount and the criss-cross combination of the 'Hotshot' symbols, you can shoot up to three times for payouts. Shots are made with the 'Start'button. |
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Supertron Fruitmachine |
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The Supertron offers a Basic game with 3 wheels and a Top game with 4 wheels. Up to 100 won credits can be doubled with the 'Head or Tail' game. If you have less than 100 credits, those can be transferred either to the Super-meter in the Top game by pressing the 'Select/Bet'button or to the Credit-meter instead. If you have collected more than 100 credits in the Basic game, those are automatically transferred to the Credit-meter. Playing the Top game you can bet 4, 8 or 16 credits per spin. One specific feature of this slot-machine is that if you bet 16 credits, the same winning combinations are available both on wheels 1, 2 and 4 wheels 1, 3 and 4. Credits exceeding 200 on the Super-meter are also not lost in this game, but if you have 200 or more credits on the Super-meter, these are automatically transferred to the Credit-meter while you return to the Basic game. |
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4 Victory Fruitmachine |
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5 Turboplay Fruitmachine |
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6 Stars n bars Fruitmachine |
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7 Chinatown Fruitmachine |
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8 Lucky holder Fruitmachine |
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9 Holdtimer Fruitmachine |
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Hotshot Fruitmachine |
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Fruitmachine top 10 - update every month |
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SLOTSTARS ONLINE CASINO SLOTS |
4th of July |
BingoReels |
Black and White |
Bonus Frenzy |
Bonus Line |
Bonus Sevens |
Candy Bars |
Cool 777 |
Diamond Joker |
Diamond Line |
Double Marquise |
Dr. Alchemix |
Falling Diamonds |
Haunted House |
Hot Lines |
In the Money |
Jokers Wild |
Las Vegas |
Looping |
Pays 2 times |
Pays 5 times |
SLOTSTARS - RULES OF THE GAMES |
Ring of Zodiac With this 'RING OF ZODIAC' video slotmachine allows betting on a maximum of 20 paylines with a maximum of 1 till 3 credits per payline. The credit value may vary between 0.01 and 0.10 Euro. Betting more credits per winline multiplies the winnings as shown in the wintable by the betted number of credits. The Rings of Zodiac is a 'wild' symbol and replaces every other symbol when this leads to a winning combination. Besides that, the game consists of 2 bonus features. The first bonus game is earned when two planets appear on any position on reel 1 and 5. The height of the prize to win depends on the total betted amount of credits. The goal in this feature is to aim and shoot an arrow to one of the moons around the planet. Select a moon to hit and see what your shot is worth. The second bonus game will be initiated when the word BONUS appears on one or more paylines. In this feature you will be offered to play a kind of German slotmachine with 3 Rings of Zodiac. Depending on the amount of credites bet per payline you receive 5, 10 or 15 spins. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Sea Princess The mermaid is a 'wild' symbol and replaces every other symbol when this leads to a winning combination. Besides that, the game consists of 2 bonus features and the possibility to win free spins. The first bonus game is earned when a shark appears on any position on reel 1 and 5. The height of the prize to win depends on the total betted amount of credits. The goal in this feature it to trace all 5 pearls at the bottom of the ocean to complete the neckless of the mermaid. The game ends in a cruel way if you let the mermaid dive into the wrong direction. The second bonus game will be initiated when 3 oyster shells are on 1 or more paylines. In this feature you select one of 9 oyster shells and then your bonus will become visible. The bonus depends on the amount of bets and the amount of winlines showing 3 chests. Upto 1800 credits can be won here. 5, 10 or 25 Free Spins can be earned when 3, 4 or 5 crown symbols are in sight. The number of winlines that is played with is not of any influence here. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Haunted House The 'Face' is a 'wild' symbol and replaces every other symbol when this leads to a winning combination. Besides that, the game consists of 2 bonus features and the possibility to win free spins. The first bonus game is earned when a ghost appears on any position on reel 1 and 5. The height of the prize to win depends on the total betted amount of credits. The goal in this feature it to trace all 5 hidden bonusses behind the doors of the upperfloor of the 'haunted house'. The second bonus game will be initiated when 3 pumpkins are on 1 or more paylines. In this feature you select one of 9 pumpkins and then your bonus will become visible. The bonus depends on the amount of bets and the amount of winlines showing 3 pumpkins. Upto 1800 credits can be won here. 5, 10 or 25 Free Spins can be earned when 3, 4 or 5 Spiderweb symbols are in sight. The number of winlines that is played with is not of any influence here. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Bingo Reels The balloons are a 'wild' symbol and replace every other symbol when this leads to a winning combination. Besides that, the game consists of 2 bonus features. The first bonus game is earned when two bingomills appear on any position on reel 1 and 5. The height of the prize to win depends on the total betted amount of credits. The goal in this feature is to win a bingo round played against 5 opponents. Select your player, select the color and shape from the marker you think your player will use. Right player, color and shape brings the maximum bonus. The second bonus game will be initiated when the word BINGO appears on one or more paylines. In this feature you will receive a bingo ticket. The less balls required to mark all numbers on the ticket, the higher your win. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Toutans Treasure The mask of Toutanchamon is a 'wild' symbol and replaces every other symbol when this leads to a winning combination. Besides that, the game consists of 2 bonus features and the possibility to win free spins. The first bonus game is earned when a torch appears on any position on reel 1 and 5. The height of the prize to win depends on the total betted amount of credits. The goal in this feature it to trace all 5 hidden bonusses in the innerside of the pyramid. The second bonus game will be initiated when 3 treasure chest are on 1 or more paylines. In this feature you select one of 9 chests and then your bonus will become visible. The bonus depends on the amount of bets and the amount of winlines showing 3 chests. Upto 1800 credits can be won here. 5, 10 or 25 Free Spins can be earned when 3, 4 or 5 Anch symbols are in sight. The number of winlines that is played with is not of any influence here. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Bonus Sevens 5 Burning Seven symbols on one of the paylines pays 7,500 or 20,000 credits, depending on the bet per payline (2 or 3 credits). When betting 3 credits per payline there is also a chance to play the bonusgame where additional prizes can be won upto 5,000 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Bonus Frenzy 3 Triple Seven symbols on the payline bring the maximum win of 1000 credits, when betting 2 credits. But when also betting the third credit, a whole range of bonusprizes can be won when you have a winning combination on the payline. The fourth reel offers the possibility to multiply your winnings by 2, 5 or 10 or a respin where your winning combination will repeat upto 5 times. But also some extra credits (10 or 100) can be won. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Las Vegas 3 Sevens on the payline bring the maximum win, when betting 3 credits you gain 1000 credits.. When betting 3 credits the Roulette symbol on the payline on the third reel brings a mysteryprize of 50, 75 or 100 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. 4th of July 3 Sevens in the color sequence Red, White, Blue on the payline bring the maximum win, when betting 3 credits you win 10,000 credits. Bar symbols with an image of a rocket move themselves to the winline in case the top of the rocket points towards the payline. When the '4th of July' symbol is on the payline, the reels will respin untill a winning combination appears. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Candy Bars 3 Candybar symbols on the payline bring the maximum win, when betting 3 credits, 2,500 credits. A Candybar on the payline replaces any other symbol and when this leads to a winning combination, the prize is multiplied by 2 or 4. Bar symbols with a lollipop or a candystick are,depending on their position, jumping to the payline. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Triple Diamond 1 3 Triple Diamond symbols on the payline bring the maximum win, when betting 2 credits. 2,500 credits on the payline. A Triple Diamond symbol on the payline replaces any other symbol when this leads to a winning combination. In that case the prize is multiplied by 3 or 9. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Triple Diamond 5 3 Triple Diamond symbols on the payline pay 1,000 till 6,000 credits, depending on the winline. A Triple Diamond symbol on the payline replaces any other symbol when this leads to a winning combination. In that case the prize is multiplied by 3 or 9. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Triple Diamond 9 3 Triple Diamond symbols on one of the paylines pays 2,000 till 5,000 credits, depending on the payline. Besides that a Triple Diamond symbol replaces any other symbol and triples the winning (1 Triple Diamond symbol) or multiplies it by 9 (2 Triple Diamond symbols). The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Diamond Joker 3 Five Times Pay symbols on the payline pay 5,000 till 12,500 credits, depending on the winline. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Bonus Line 3 Double Jackpot symbols on the payline offer the maximum win. Every Double Jackpot symbol on the payline replaces any other symbol when it leads to a winning combination and doubles the winning. This means that 2 such symbols will multiply the winnings by 4. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Red Fox Double Jackpot 3 Thrilion Fox symols on the payline while betting 3 credits lead to the maximum possible winning, the Progressive Jackpot. This Jackpot always starts at 7.500 Euro at a credit value of 50 cents. When betting with a lower credit value, a proportionally part of the Jackpot can be won. Every bet of 3 credits increases the Jackpot. But also some other winning combinations can provide you with no less than 10,000 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. In the Money 3 red Seven symbols on the payline bring the maximum win, when betting 3 credits. 10,000 credits on the payline. A Pays 5 Times Bar symbol on the payline replaces andy other Bar symbol and when this leads to a winning combination, the prize is multiplied by 5 or 25. When betting 3 credits 3 criscross In The Money symbols give a mystery prize of 20-500 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Hot Lines 2 Hot Sevens with a Pays5Times symbol inbetween on one of the paylines pays 2,000 or 4,000 credits, depending on the payline. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Diamond line 4 Diamond symbols in diamond shape while betting 3 credits lead to the maximum possible winningof 4,000 credits. But 3 Diamond symbols on the standard payline are also good for 1,000 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Looping 3 Looping symbols on the payline while betting 3 credits lead to the maximum possible winning, no less than 6,000 credits. Every Looping symbol on the payline replaces any other symbol, with exception of the Plane symbol, when this leads to a winning combination and it doubles the winning. Besides that, every Plane symbol replaces every other symbol on the payline when this leads to a winning combination. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Falling diamonds 3 Falling Diamonds symbols on the payline bring the maximum win, while a bet of 3 credits instead of 1 or 2 credits increases it proportionally upto a maximum of 5,000 points. In addition to that, the Diamond Bonus Game can bring yet another 5,000 points if you succeed to fill 2 vertical rows of diamonds. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Pays 5 times 3 Pays 5 Times symbols on the payline bring the maximum win, when betting 3 credits, 10,000 credits. A Pays 5 Times symbol on the payline replaces andy other symbol and when this leads to a winning combination, the prize is multiplied by 5 or 25. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Pays 2 times 3 Pays 2 Times symbols on the payline bring the maximum win, when betting 3 credits, 5,000 credits. A Pays 2 Times symbol on the payline replaces andy other symbol and when this leads to a winning combination, the prize is multiplied by 2 or 4. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Black & White 3 Five Times Pay symbols on the payline pay 5,000 till 12,500 credits, depending on the winline. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Red White and Blue The combinations of a red, a white and a blue Seven on one of the Paylines provide 2400 till 12000 credits. Next to that a whole lot of winning combinations are available which allow extended play for relatively low wagering. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Cool 777 3 Cool 777 symbols on one of the active paylines pays 1000 credits when betting 1, 2 or 3 credits. But when you also bet the 4th credit this combinations pays, depending on the winline, between 1000 and 5000 credits. On top of that every crisscross combination of 3 Cool 777 symbols pays another 500 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Super Magnificent Betting 1 credit you will find an attractive game, although no sky high payouts on the winning combinations. Betting a second and a third credit increases the number of winning combinations, every combinations of Sevens on the payline is prize. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Jokers Wild 3 Jokers Wild symbols on the payline bring the maximum win, when betting 3 credits. 2000 credits on the payline, but every crisscross combination is good for no less than 1000 credits as well. The name of the game speaks for itself, the Jokers symbol is wild. When betting 3 credits the Joker replaces any other symbol in case it leads to a winning combination with exception of the blank positions. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Super Jackpot 3 Blue Seven symbols on the payline pay 1000 till 5000 credits, depending on the winline. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Sterling Sevens 3 Sterling Seven symbols on one of the active paylines pays 1000 credits when betting 1, 2 or 3 credits. But when you also bet the 4th credit this combinations pays, depending on the winline, between 1000 and 5000 credits. On top of that every crisscross combination of 3 Sterling Sevens pays another 500 credits. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Wild Orchids 3 criss cross Double symbols pay the maximum win when betting 3 credits. Besides that, the Double symbol replaces every other symbol on the payline in case this leads to a winning combination and doubles the winnings. Also the Wild Orchids symbol replaces any other symbol on the payline with exception of the Double symbol. With bets of 1, 2 and 3 credits the Bar symbols with additional orchid are wild as well. This symbol replaces any other symbol in case this leads to a winning combination of Bar symbols. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Double Marquise 3 Double Marquise symbols on the payline bring the maximum win, while a bet of 3 credits instead of 1 or 2 credits increases it proportionally. In addition to that, a bet of 3 credits pays more with a combination of 3 Sevens on the payline. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. Red Eye Nickels 3 Double Jackpot symbols on the payline while betting 5 credits lead to the maximum possible winning, no less than 12,500 credits. Every Double Jackpot symbol on the winline replaces any other symbol when this leads to a winning combination and it doubles the winning. Every Red Yes Nickels symbol also replaces every other symbol on the payline with exception of the Double Jackpot symbol. The game features an autoplay function that can be enables or disabled at any time above the Spin button. There are several ways to start the game: by pressing a Spin button; by pulling a handle or hitting spacebar (after selecting bet) and finally, with the Bet Max button. |
Big Money Game |
Breakout |
Classic |
Club Gold |
Colossus |
Crazy Reels |
Double Dutch |
Hi-Lo Cash |
Hold Timer |
Hot Shot |
Kameleon |
Keno |
Lotus |
Mad Timer |
Post Poker |
Random Runner |
Reel Cash |
Silver Streak |
Step Timer |
Super Joker |
Twin Timer |
Runner unlimited
Runner unlimited features a basic game and a top game. You start to play by entering the basic game. Credits won can be added to the credit-meter or can be moved to the top-meter (winbank); 200 credits won in the basic game will automatically be moved to the credit-meter. The basic game features one payline, with the exception of the crown-symbol, which counts criss-cross and awards mystery prizes for a combination of 2 on the first 2 reels and a combination of 3 on all reels. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. After collecting 4 or more credits on the top-meter you will automatically play the top game with 5 paylines, where you can bet 5 or 10 credits. The number of credits in the winbank determines which bet level is chosen automatically, but you can also manually choose your bet level. Once you have manually chosen your bet level, the automatic switching to and from basic or top game will stop. The top game also uses 1 credit from your credit-meter. Betting 5 credits allows you to play on the first 3 reels, betting 10 credits will activate the fourth reel. This reel will spin when you get a criss-cross combination of 3 bonus-symbols on the first 3 reels. When pressing the ‘start’ button, the first 3 reels will spin to a winning combination and the fourth reel spins with a 50% chance to stop at the Extra Bonus symbol, which gives another mystery prize in a new spin of all 4 reels. Every pot (of a total of 50 pots) that holds 200 credits or more will be automatically emptied into the credit-meter. If you don’t have any credits left on the credit-meter, you can choose a pot with the ‘choose pot’ button to move the credits from that pot to the credit-meter, in order to continue to play the top game. If you move all credits from the winbank to the credit-meter, you will go back to play the basic game.
Lucky chip Lucky chip features 5 different games, the basic game, the no-lose bet5 game, the no-lose bet10 game, the no-lose bet20 game and the Lucky chip game. You start to play by entering the basic game. Five or more credits won can be added to the credit-meter using the “take win” button, or can be moved to 1 of the 49 top-meters by clicking the “save” button. You can also use the “gamble” button to double or lose your credits won. 2 credits won can be raised to 5 (40% chance) or be lost (60% chance). An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. Whenever you have 4 or more credits in the 49 top-meters you will be able to play the no-lose bet5 game, and with sufficient credits the no-lose bet10 game or no-lose bet20 game. These games also use 1 credit from your credit-meter, which will first be used to play the limited basic game, which means that the pay table is limited to only the combinations of 3 identical symbols. If you don’t win anything, you also don’t lose and the no-lose credit will be added to the top-meter when clicking the “start” button. The top game will then start. It is also possible to click on the “take win” button to start an automatic 0/5 game to either turn your 1 credit into 5 credits or to lose the credit. After the no-lose credit is added to the top-meter, the bet5 game takes 5 credits from the top-meter and the bet10 game takes 10 credits.The credits are always taken from the top meter(s) with the highest number of credits, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that as many meters stay in use as possible and the number of credits per meter can be maximal. When there are 200 credits in one meter, they will be moved to the creditmeter automatically; credits won above 200 will not be lost. You can use the “reset collect” button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The “choose game” button allows you to go back to play the basic game. If you want to play one of the top games but the credits in the top-meter are not sufficient, you can also move credits from the credit-meter to the top-meter. The Lucky chip-game is initiated in the bet10 game when there are 3 chips on 1 payline; in the bet20 game the chips also count criss-cross. It is possible to win multiple chips at the same time. These chips will then be used to play the Lucky chips game, which is a kind of wheel of fortune. You can win 100 or 200 credits and the wheel can stop on a red or blue arrow. If it stops on a red arrow, the wheel will spin again.
All stars All stars features a basic game and a top game, both using the same reels. You start to play by entering the basic game. Credits won can be added to the credit-meter using the “take win” button, or can be moved to the top-meter (winbank) by clicking the “start” button. 200 credits won in the basic game will automatically be moved to the credit-meter. You can also use the “gamble” button to double or lose your credits won. Two credits won (1 cherry on reel 1) will automatically gamble to zero or 4 credits. The basic game features one payline, with the exception of the star-symbol, which counts criss-cross. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. After collecting 4 or more credits on the top-meter you will automatically play the top game with 5 paylines, where you can bet 5, 10, 20 or 40 credits. The number of credits in the winbank determines which bet level is chosen automatically, but you can also manually choose your bet level. Once you have manually chosen your bet level, the automatic switching to and from basic or top game will stop. The top game also uses 1 credit from your credit-meter. The top game features ‘win games’ that are being played in the background. Betting 5 credits gives 1 win game, betting 10 credits gives 2 win games, betting 20 credits gives 3 win games and betting 40 credits gives 5 win games. These win games are actually individual draws that you don’t see as such. You do see the result of each draw: it shows the number of credits won; then the reels will automatically spin to a position that gives the winning combination(s) for the total number of credits won. When a pot holds 800 credits, it is automatically emptied into the credit-meter. If you don’t have any credits left on the credit-meter, you can choose a pot with the ‘choose pot’ button to move the credits from that pot to the credit-meter, in order to continue to play the top game. If you move all credits from the winbank to the credit-meter, you will go back to to play the basic game. Wildstars Wildstars features a basic game and a top game. You start to play by entering the basic game. Credits won can be added to the credit-meter using the “take win” button, or can be moved to the top-meter (winbank) by clicking the “start” button. 200 credits won in the basic game will automatically be moved to the credit-meter. You can also use the “gamble” button to double or lose your credits won. Two credits won (1 cherry on roll 1) will automatically gamble to zero or 5 credits. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. In the basic game you play on 1 payline, with the exception of the crown-symbol, which counts criss-cross. After collecting 4 or more credits on the top-meter you will automatically play the top game with 5 paylines, in which the star-symbol is “wild” and counts for any other symbol. The top game uses 1 credit from your credit-meter and 4 from the top-meter. The top-meter pots will be emptied into the credit-meter when they hold 800 credits or more. If there are no credits left on the credit-meter, credits from the top-meter can be transferred to the credit-meter by choosing a pot (with the “choose pot” button). This will enable you to continue to play the top game. If all the credits are moved from the top-meter to the credit-meter, you will go back to play the basic game. Also the “choose game” button allows you to go back to play the basic game. Wall street Wall street features a basic game and a top game that allows bets of 10, 20 or 40 credits. You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the “reset collect” button, or can be moved to 1 of the 8 top-meters by clicking the “save” button. You can also use the “gamble” button to double or lose your credits won. 100 credits won or more will give higher winning odds when you gamble to double or lose. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. During the game you save up dollar signs in the shuffle-matrix until you win and take credits. When 1 or more lines of the shuffle-matrix are filled up, the shuffle-game will start, which gives a 50% chance to get a winning combination. If you have more filled up matrix lines and the previous shuffle did not lead to a win, you will get a second chance. Depending on the number of active pots you will be able to play the Bet10, Bet20 or Bet40 game. These games also use 1 credit from your credit-meter, which will be added to an empty top-meter or, when they are all in use, the credit will be added to the top meter with the lowest number of credits. The top game features 5 paylines. It is also possible to move credits from the credit-meter to the top-meters to be able to play the top game. Depending on the bet-level the dollar-signs give 40 credits; in the Bet40 game a combination of 3 dollar signs on the payline gives 1000 credits. The credits are always taken from the top meter(s) with the highest number of credits, plus one credit taken from the credit-meter, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that as many meters stay in use as possible. You can use the “reset collect” button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The “choose game” button allows you to go back to play the basic game . Golden oldie Golden oldie features a top game only. The game starts by transferring a number of credits (depending on how many credits you bet) to the pots. It is possible to bet 5, 10, 15 or 20 credits. The number of winlines depends on the number of credits you bet. When a pot reaches a value of more than 200 credits, all the credits of that pot will automatically be moved to the credit-meter. With the “take win” button you can manually move the credits from that pot to the credit-meter. Golden streak Golden streak features 3 different games: the basic game, the no-lose Bet5 game and the no-lose Bet 10 game. You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the “take win” button, or can be moved to 1 of the 40 top meters by clicking the “save” button. You can also use the “gamble” button to double or lose your credits won. Two credits won can be turned into 5 credits (40% chance) or be lost (60% chance). An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. After collecting 4 or more credits on the top meters, the no-lose Bet5 game becomes available. This game uses 1 credit from your credit-meter, which is first used to play the limited basic game, meaning that the win table is limited to only the combinations of 3 identical symbols. If you don’t win, you also don’t lose and when you click the “start” button the no-lose credit will be added to the top meter with the lowest number of credits. The top game will then start. It is also possible to click on the “take win” button to start an automatic 0/5 game to either turn your 1 credit into 5 credits or to lose the credit. After the no-lose credit is added to the top meter, the Bet5 game always takes 5 credits from the top meters; the Bet10 game takes 10 credits. The credits are always taken from the top meter(s) with the highest number of credits, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that the total number of credits can be maximal. When a single top meter reaches 200 credits or more, the credits will be automatically moved to the credit-meter. Credits won that exceed the number of 200 credits will be lost in this process. You can use the “collect” button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The “choose game” button allows you to go back to play the basic game. From the basic game you can also choose to play the no-lose Bet 5 or Bet 10 game if you don’t have enough credits on the top meters, by transferring credits from the credit-meter to the top meters. The “streak symbol” is an extra for the top game. Three criss-cross “streak symbols” will give up to 10 free spins towards a guaranteed winning combination. Colossus Colossus features basic and top games, with 5, 10, 20 and 40 credits per bet in the top game. You start to play by entering the basic game. Two or more won credits can be added to the credit-meter with the ’Collect’ button, or transferred to 1 of 8 top meters by pressing the ’Start’ button. There’s an autohold function that holds reels automatically for you when this may increase the chance on getting a winning combination in the next spin. However, you can always cancel it with the ’Reset’ button. As soon as you collect at least 4 credits on 1 or more top meters, the Bet 5, 10, 20 or 40 game becomes available, depending on the amount of credits gathered there. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter. It is also possible to transfer credits from the credit-meter to the top meters to play the top game without playing the basic game. When playing the top game, 5 win lines are active. Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits, those are automatically transferred to the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with ’Collect’ button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use ’Choose Game’ button for switching between top and basic games. Big money game The Big Money Game features basic and top games, with bets limited to 5, 10 or 20 credits per spin for the top game. You enter the game by playing the basic game. A winning of 2 or more credits can be added to the credit-meter with the ’Collect’ button, or transferred to 1 of 40 top meters by pressing the ’Start’ button. You can also try to gamble your winning to eventually double or lose it with a gamble button. An autohold function will take care of automatically holding the symbols to help make a winning combination in the next round, but you’re always free to cancel it with ’Reset’ button. Collecting at least 4 credits on 1 or more top meters would make Bet 5 game available. With sufficient amount of credits collected on top meters, you can select to play Bet-10 or Bet 20 game. When making a bet in the top game, 1 credit is always taken from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter. When playing the top game, 5 win lines are active. There is a special Big Money Wheel designed specifically for the top game. As soon as you get 3 Z-bar symbols in line or criss-cross when playing the top game, the wheel starts to spin. When playing Bet 5, there’s a single spin; for Bet 10 and Bet 20 there are 2 and 3 spins accordingly. The symbol where the wheel stops indicates what can be won there. The reels begin to spin then and stop at a randomly chosen winning combination with that particular symbol from the wheel being a part of. Credits for bet are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits, those are automatically transferred to the credit-meter. Winnings beyond 200 credits are never lost. Credits won in the top game can be transferred back to credit-meter with ’Collect’ button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use ’Choose Game’ button for switching between top and basic games. Breakout Breakout features basic and top games, with 5 and 10 credits per bet in the top game. You start to play by entering the basic game. Two or more won credits can be added to the credit-meter with the ’Collect’ button, or transferred to 1 of 40 top meters by pressing the ’Start’ button. You can also try to double or lose your winning with a ’Gamble’ button. 2 won credits may be turned into 5 (with 40% chances) or lost (with 60% chances). There’s an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with ’Reset’ button. As soon as you collect at least 4 credits on 1 or more top meters, the Bet 5 game becomes available. With sufficient amount of credits collected on top meters, you can also start playing the Bet-10 game. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter. When playing the top game, 5 win lines are active. When playing Bet 10 game, the ball symbols next to some of the symbols on the top reels become active. When you get a combination of 3 symbols with balls in line or criss-cross, a shooting feature game starts where you can win up to 480 credits. You start playing shooting game at the bottom line and whenever you hit button and stop at a number with an arrow above, you get the points indicated and move up to the next line and so on till you stop at position without an arrow or reach the highest line. Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits, those are automatically transferred to the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with ’Collect’ button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use ’Choose Game’ button for switching between top and basic games. Kameleon The Kameleon slot machine has basic and top games, where as top game is played with 5 and 10 credits per bet. You start to play by entering the basic game. Two or more won credits can be added to the credit-meter with the ’Take win’ button, or transferred to 1 of 40 top meters by pressing the ’Start’ button. You can also try to double or lose your winning with a gamble button. 2 won credits may be turned into 5 (with 40% chances) or lost (with 60% chances). There’s an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with ’Reset’ button. As soon as you collect at least 4 credits on 1 or more top meters, a top game becomes available and you can play Bet-5 game. With sufficient amount of credits collected on top meters, you can also start playing the Bet-10 game. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to an empty meter or the first lowest value top meter. There are 5 win lines active in both top games. The Bet 10 game has an additional feature with extra win table and this is where colored markers behind the symbols become active. There’s also a Kameleon symbol, which appears on the middle reel and substitute any symbol, as well as the color in the Bet 10 game, if it could help make a winning combination. Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter, whereas won credits are always added back to the meters in proportion to those taken accordingly. When you collect 200 or more credits on one of the meters, those are automatically transferred to the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with ’Collect’ button; credits from the highest meter are always taken first for that. If you wish to go back to the basic game, use ’Choose Game’ button for switching between top and basic games. Super joker The SuperJoker features basic and top games, with bets limited to 5, 10 or 20 credits per spin for the top game. The play always starts with the basic game. Two or more won credits can be added to the credit-meter with the ’Take win’ button, or transferred to 1 of 10 top meters by pressing the ’Save’ button. You can also gamble to eventually lose or double your winning in a Head-or-Tail gambling feature. There’s an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with ’Reset’ button. As soon as you collect at least 4 credits on 1 or more top meters, a top game becomes available and you can play Bet-5 game. With sufficient amount of credits collected on top meters, Bet-10 and Bet-20 games become available for playing. Betting at top games always takes 1 credit from the credit-meter and that credit is firstly added to the top meter with zero or next lowest value, if there are no empty meters. Depending on the bet amount you choose for the top game, you will bet on 5, 10 or 20 active win-lines accordingly. To enable playing the top game, it is also possible to transfer your credits from credit-meter to one of the top meters. Credits for a spin are always taken from the highest (value) meters plus 1 credit from the lowest meter; won credits are always added back to the meters in proportion to those taken accordingly. When you collect 1000 or more credits on the Total-meter, all credits from one or more topmeters are automatically transferred to the credit-meter in such a way that the Total-meter is below 1000 again. Credits won in the top game can be transferred back to credit-meter with ’Take win’ button; credits from the highest meter are always taken first for that. Using ’Change bet’ button would allow you to switch between basic and top games whenever you wish. Silver streak Silver streak offers 3 different game features: basic game, Bet-5 game and Bet-10 game. The play always starts with the basic game. Two or more won credits can be added to the credit-meter with the ’Take win’ button, or transferred to 1 of 40 top meters by pressing the ’Save’ button. You can also try to double or lose your winning with a gamble button. 2 won credits may be turned into 5 (with 40% chances) or lost (with 60% chances). There’s an autohold function that holds possible winning combinations automatically for you. However, you can always cancel it with ’Reset’ button. As soon as you collect 4 or more credits on at least 2 of 40 top meters, a top game becomes available and you can play Bet-5 game. With sufficient amount of credits collected on top meters, Bet-10 game become available for playing. Betting at the top game always takes 1 credit from the credit-meter and that credit is firstly added to the first lowest top meter in a row. There’s a special Streak-symbol available in the top games. This symbol works like ‘wild’ symbol if there’s a chance to make a winning combination criss-cross. Streak-symbol is available on the middle reel only for Bet 5 game, and on all 3 reels for Bet 10 game. Bet 5 takes 5 credits from the meters, while Bet 10 takes 10 credits for a spin accordingly. The bet amount is always taken from the highest meter(s), whereas won credits are splitted among all the meters in a way so that each meter’s value is close or equal to each other. As a result, the amount of credits in the top games may grow significantly. So when the total amount on the top meters reaches or exceeds 200 credits, the value of the highest meter is automatically transferred back the credit-meter. Won credits exceeding the number of 200 are never lost. Credits won in the top game can be transferred back to credit-meter with ’Collect’ button; credits from the highest meter are always taken first for that. Pressing ’Choose Game’ button allows you to switch between basic and top games whenever you like. Fever Fever features a basic game and a top game that allows bets of 5, 10, 20 or 40 credits. You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the “take win” button, or can be moved to 1 of the 40 top meters by clicking the “start” button. You can also use the “gamble” button to double or lose your credits won. Two credits won (1 cherry on roll 1) will automatically gamble to double or lose with a 50-50 chance. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. After collecting 4 or more credits on the top meters you will be able to play the Bet5 game, or if your credits are sufficient the Bet10, Bet20 or Bet40 game. This game also uses 1 credit from your credit-meter, which will be added to an empty top meter, or when they are all in use the credit will be added to the top meter with the lowest number of credits. Bet20 and Bet40 requires a minimum of respectively 2 en 4 active meters to be able to play. The top game has 5 active winlines. The credits are always taken from the top meter(s) with the highest number of credits, plus one credit taken from the lowest meter, but credits won are spread amongst the meters in a way to make the credits per meter divided most evenly, so that as many meters stay in use as possible. When a single top meter reaches 200 credits or more, the credits will be automatically moved to the credit-meter. Credits won that exceed the number of 200 credits will NOT be lost in this process. You can use the “collect” button to transfer credits from the top meters to the credit-meter, it will first use the meter that has the most credits. The “choose game” button allows you to go back to play the basic game. Random flashback Random flashback features a basic game and a top game. You start to play by entering the basic game. Two or more credits won can be added to the credit-meter using the “take win” button, or can be moved to 1 of the 4 pots by clicking the “start” button. The win-bank shows the total number of credits in the pots. 200 points won in the basic game (3 stars) will automatically be moved to the credit-meter. Two credits won (1 cherry on roll 1) will automatically gamble to double or lose with a 50-50 chance. The basic game features 1 winline, with the exception of the star-symbol, which counts criss-cross and gives a mystery prize. An autohold function is built in to automatically hold the symbols which are likely to make a winning combination in the next round, but you are always free to cancel this with the ’reset’ button. After collecting 4 or more credits on the top meters, the top game will start automatically. This game also uses 1 credit from your credit-meter. The “choose game” button allows you to go back to play the basic game and you can decide later to go back to the top game or you can transfer (part of your) credits to the credit-meter. The top game always uses 5 credits from your meters. The pots are limited to 999 credits. If you reach the pot maximum the credits in that pot will be automatically moved to the credit-meter. If there are no credits left in the credit-meter but still in the win-meter, you can use the “choose pot” button to choose a pot to move credits to the credit-meter, after which the top game can resume. If you move all credits from the win-bank to the credit-meter you will continue to play the basic game. Top deck The TopDeck is a game with a lot of features, which we will set out below. With the reels game, next to the extensive wintable prices, also a chance can be made to play the feature game. Won prices can be added to the winmeter, but with the gamble/ start button it can also be tried to double the winnings each time. When playing 16 and losing, still 10 credits are won. The same goes for playing 80. These points are automatically added to the winmeter. When having collected at least 40 credits on the winmeter, the SuperGamble button lights up. Herewith, depending on the amount of credits on the winmeter, it is possible to bet 40, 80 or 100 credits and raise up to respectively 80, 150 or 200 credits. The amount of credits bet and how often the game is played is decided by yourself. When having won, the credits are automatically added to the creditmeter. All the reels have ExtraStart symbols. Hereby an extra chance on the reels game is offered. Already lit feature symbols stay on. The feature game Three feature symbols on the winline start the TopDeck feature game. This is a game with a whole lot of options on as well the LowDeck as the TopDeck. The symbols LowDeck and TopDeck take you from the one to the other Deck. Occasionally the stop feature is lighted and the symbols start running slower, so there can be seen where to stop. Bonus Savegame Collect Red, Green, Silver and Gold symbols and win 20, 50, 100 or 200 credits. When the game stops on one of these symbols a repeat bet is started to collect even more of these symbols. The repeat bet continues until the NO sign is hit. The chance of hitting Yes or No is always 50 percent. Repeat bet When in the feature game LowDeck is stopped on the Repeat Bet, than the Repeat Bet button is lit. This can be used to start the feature game again, but can also be used to make a 50 percent chance to score a winning combination in the reels game. Extra Stopping on the position Extra on the LowDeck lits and Extra below the Potmeter. An Extra is automatically used to repeat the following features, (and then it is put out again): Won, Red, Green, Silver or Gold symbol, Climb (from 4 to 8 credits), 20 credits on TopDeck (extra20), Superwin (restart after NO), pot (4 extra credits), Super Nudgegame (after a stop the game still continues). Each time maximum 1 Extra is used. When having collected three Extra’s without using these, then 200 credits are won. Pot The potprize always starts on 40 credits, and is always raised with 4 credits when the feature-game LowDeck is stopped on the Pot+ symbol.Credits of the Pot can be taken in with Pot Win on the TopDeck. Climb The Climb game is played almost the same as the gamble game. The only difference is that there is not climbed from 8 to 16. Each time having success, a step is made towards the maximum of 200 credits. Winnings are not lost when gambling wrong. Super Win At the Super Win game, the reels spin to a random winning three reels combination. The Repeat Bet function is activated for as long YES is chosen. This way the Super Win game is repeated on and on, so that an unlimited amount of credits can be won. Super Nudges When stopping on Super Nudge, the Super Nudge game is started. After pressing the Stop button 1, 2 or 3 nudges can be earned. Onto a maximum of 8 nudges can be saved. The amount of nudges determines the amount of positions the reels can make towards a winning combination. The maximum amount of credits can be seen on the Gamble feature in the right bottom of the game. These points can be collected by pressing the Auto Nudge button. It can also be tried to play the reels to a better position, but each time pressing the Start button, one nudge is taken of the total of the available nudges. Keep in mind that saved features are not saved when changing to another game. The DoubleDutch Exists of 4 different gameparts, the Basic game, the 5-game, the 10-game and the 20-game. When you start the game you wil start with the Basic game by default. Four or more credits can be added to the credit meter with the 'Take Win'-button or moved to one of the 5 save meters with the 'Save'-button. Two won credits will always be gambled, so will be doubled or lost. Hi-Lo Cash is a 4-wheel slot machine with the hi-low card game feature. Its 4 wheels are used for both basic and feature games and contain hi-lo cash symbols with some - having a joker or the card symbol attached to it. Basic game offers a single win line without criss-cross combinations. However, having 3 or 4 hi-lo cash symbols in line give a mystery payout. Won credits are automatically moved to the club meter but it's always possible to move 10 credits (single button press) or a complete win (keeping button pressed) to the credits meter. Top game is played when betting 5 or 10 credits per spin and starts automatically when a club meter gets enough credits on it. When playing bet 5 or bet 10, 1 credit is taken from the credits meter and the rest - from the club meter. Switching between bet 5 and 10, as well as getting back to the basic game is done with Select Bet button. Bet 5 enables playing on 3 first wheels with 5 win lines active. Selecting Bet 10 enables all 4 wheels with 10 win lines active. There's a special payout table dedicated to both games offering really good payouts, especially considering multiple winnings with several win lines, but there's a chance to get even more playing the card feature game. This game is started when there are 3 or 4 hi-lo cash symbols on the win line. In addition, having 4 hi-lo cash symbols on a win line when playing Bet 10 enables a so called 'shot on ladder' that eventually advances your starting position on the ladder to move on further with the feature. If any of the hi-lo cash symbols contain a Joker or Other Card on top of it, those become available during the feature game - you may notice corresponding buttons on top of the machine turning on after that. Each "?" sign on the ladder may bring a mystery payout between 10 and 100 credits. The way for player to successfully advance on the ladder is by making correct guess for the next card to come up - either of higher or lower value compared to the current. Whenever a player advances to position labeled as Save, all credits won up to this point are saved, but not yet seen until the game is over. With next card being of the same value as the previous one, player's guess is considered as correct. If there's one or more Joker available, using those will result in making the next step a guaranteed success and further advancing on the ladder. Using Other Card just brings another card for the next guess to make, but doesn't advance player further on the ladder. With card game lost or completed, unused Jokers and Other Cards are gone. Once the card game is over, the game displays the total payout and transfers it to the credits meter. Player gets paid if he completed the ladder or has reached at least one Save point. If a player looses the game somewhere in the middle, he gets paid only the steps preceding the last Save point. Club meter has no limitations on the amount applied. The Crazyreels contains two gameparts, the basicgame and the topgame. When starting to play the game, the basic game is the initial game. Four or more credits can be added to the creditmeter with the 'Take Win'-button or be moved to the Clubmeter with the 'To Clubmeter'-button. Two credits (cherry on reel1) have to be gambled with the head/tail game, doubling or losing the bet. In the basic game you play on a single winline, with exception of the star-symbol, which counts crisscross. A autoholdfunction in build in to hold certain combinations, with the 'Reset'-button held reels can be realeased again. When you have four point on more on the Clubmeter, you can play the top game. The top game can be played with bets of 4 and 8 credits. When betting with 4 credits you play with the first 3 reels of the topgam eand with that on a total of 5 winlines. Betting 8 credits, all 4 reels participate in the game and the number of winlines increases to 10. Besides that the wheel-of-fortune feature is being added with a bet of 8. Everytime 6 yellow stars are collected, available on reel4 only, the wheel-of fortune starts. By pressing the Stop Gamble'-button, the wheel stops. There is no limitation to the amount of credits to collect on the Clubmeter. The SupaFlush slotmachine is a 4-reel machine with cardgame. The 4 reels are used for the basic game en contain, apart from the usual symbols, some figures. Those numbers will start, in case the total exceeds 3 points on the winline, certain features in the card game. In the basic game a bet is 1 credit. Won credits of 100 and less can be doubled with the 'wheel-of-fortune', won credits till 120 credits can be multiplied by 1,5. The amount of credits to bet with however determines whether multiplication by 1.5 is possible, the outcome should be dividable by 4 or it will not be made available in the wheel-feature. The 'wheel-of-fortune' is used in both basic and cardgame to offer the possibility to increase the won credits. By default the wheel starts to offer the multiply by 2 option, after a couple of seconds you can select one of the next multiplication options, however, selecting a higher factor than 2 results in canceling of the build up features in the cardgame. The same will happen after a succesfull multiplication of your won credits. By pressing the 'Start/Gamble-button' you initiate the stopping of the wheel. In the cardgame you are supposed to collect as manu cards in a row as possible to gain more winnings, multiple series are all counted seperately. With the extra figures on the reels in the basic game you can start or gather the features on the 'ladder'. At 4 points you get a bonus spin (start with 'bonus-spin-button'). It offers the possibility to climb a little further on the 'ladder' and start additional features. At 5 or 6 points the cardsgame starts en 2 random cards are selected by the reels and added to the range of cards above it. At 7 points the 'shuffle-card-button' becomes active. With this feature you get a single chance to shuffle the cards to try and increase the winnings. This function can be used at any time as long as it remains active, the shuffling can be stopped with the 'stop-button'. At 8 points the Joker becomes active. It can be used to add a card at any unlit position to increase the winnings. Feature starts with pressing the 'Joker-button' and stopped by pressing the 'Stop-button'. At 9 points all won credits in the cardgame are doubled. At 10 and 11 credits the Superflush function starts. With this a random number of times (1-5) the cardgame is started and will most certainly increase the number of lit cards. When reaching 200 credits, same as when collecting 12 points on the 'ladder', those are autotransfered to the creditmeter. Winnings can be collecte at any time wqith the 'take-feature-button' and if wished so, be betted in the 'wheel-of-fortune'. An autoplay-function is available in both basic and cardgame. The Classic is a 3-wheel slot-machine. These 3 wheels are used for both the Basic game and the follow-up game. your bet in the Basic game is only 1 credit per spin. Up to 100 won credits can be doubled in the Basic game with the 'Head or Tail' game. Both Basic game and the follow-up game offer mystery payouts of up to 200 credits per winning combination; a mystery payout of 2 credits is followed by the 'lose or double'game. Any amount of credits below 200 can be transferred to the Club-meter to start the follow-up game by pressing the 'Club/Bet'button, but you can also transfer credits to the Credit-meter by pressing the 'Collect'button. 200 credits won in the Basic game are moved automatically to the Credit-meter. In the follow-up game you can bet 2, 4, 8, 12, 16, 24 or 32 credits. Starting from a bet of 8 credits per spin, the number of winning combinations increases. Amount exceeding 200 credits on the Club-meter are kept of course, but are automatically transferred to the Credit-meter while you return to the Basic game again. The auto-play function is available to you in both the Basic and the follow-up games. The name of this slot-machine says it all: it has a specific hold-feature, which is available in the Top game. The Basic game of the Holdtimer is identical to those from the StepTimer and the TwinTimer. The Top game allows you to bet 5 or 10 credits per spin. With a bet of 10 the hold-function becomes active and attractive combinations are held automatically. Credits exceeding 200 are not lost in the Top game, but auto-transferred to the Credit-meter. The Sterling's distinctive feature, which is rather exceptional, is the possibility to collect a maximum of 5 auto-holds. In the Top game with 5 winlines you can hold the wheels unlimited number of times until a winning combination appears and that is remarkable as well. Up to 100 won credits can be doubled or lost with the 'Head or Tail' game. There are mystery payouts of up to 200 credits available both in the Basic and in the Top games. Any amount of credits below 200 that is won in the Basic game can be either transferred to the Club-meter in the Top game or to the Credit-meter, by pressing the 'Take Win'button. A payout of 200 credits in the Basic game is transferred to the Credit meter automatically. There are two options for betting in the Top game: 4 and 8 credits per spin. Credits exceeding 200 are never lost in this game, but if you've got those on the Club-meter, they will be auto-transferred to the Credit-meter and you are invited to play the Basic game again. Wild Mystery consists of a Basic and Top game which can be played with 4 or 20 credits bets. When you start playing the game you always begin with the Basic game. Two or more won credits can be added either to the Credit-meter with the 'Collect'button or to the Super-meter with the 'Start/Save'button. Won credits can be also doubled or lost with the Head/Tail game; the maximum amount of credits to be earned here is 200. In the Basic game all winning combinations appear on a single winline, except for the 'Question' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button. Auto-held wheels can be released or set to hold (again) directly by pressing the corresponding 'Hold'buttons. Furthermore you can make the jokers active. If you have saved 6 jokers on a row in a Win-bank, you are free to choose which wheel you make the joker active on. If you do not choose the wheel manually, the joker will be assigned to al randomly chosen wheel. An active joker is 'wild' which means that it counts for any other symbol too and thus increases your chances to get a winning combination. An active joker remains active until it is used in a winning combination. If you have at least 4 credits on the Super-meter, you can play the Top game with a bet of 4 credits; if you have 20 credits or more you can bet the maximum of 20 credits here.. If you play betting 4 credits, every combination of 3 identical symbols offers a payout. If, however, you bet 20 credits, all jokers are 'wild' and count for any other symbol too. In that case you win a mystery payout if a joker appears on one of the wheels when no winning combination is in sight. TwinTimer consists of a Basic and a Topo game which can be played with 3 or 4 wheels active and 5 or 10 credits bet (and the same number of winlines) accordingly. When you start playing the game you always begin with the Basic game. Four or more won credits can be added either to the Credit-meter with the 'Collect'button or moved to one of the 4 meters with the 'Start/Save'button. Two credits (berries on wheel 1) are automatically gambled,doubled or lost. In the Basic game all winning combinations appear on a single (centre) winline, except for the 'STAR' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button. After you've collected 4 or more credits on 1 or more of the 4 meters, the 5-game becomes available. The credits for this type of game are taken from both those meters and the Credit-meter. The credit taken from the Credit-meter is then added to the meter with the lowest amount of credits. 2 of 5 credits are always taken from those meters that have the higher amount compared to others. When betting 5 credits in the Top game, 3 or 4 upper wheels are available with 5 winlines on them. Winnings of 200 or more credits are automatically transferred to the Credit-meter. Credits exceeding 200 are never lost in this game. If the total amount on the meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 meters with the 'Start'button to continue the 5-game. Alternatively, you can return to the Basic game with the 'Choose Game'button. The 10-game is basically very similar to the 5-game, but you spend 10 credits per spin instead of 5. However, playing the Top game and betting 10 credits per spin makes all of 4 upper wheels active and all 10 winlines available for you to collect winnings from. If you wish to continue the game while having in total less than 9 credits on the meters, you can add more credits on to them from the Credit-meter by pressing the 'Start'button. Alternatively, you can switch back to the Basic game or the Top game with 5 credits bet by pressing the 'Choose Game'button. When you take 1 credit from one of the top-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability). The StepTimer offers 3 different games; the Basic game, the 5-game and the 40-game. You always start the game with the Basic game. When you win 4 or more credits you can transfer them either to the Credit-meter with the 'Collect'button or to 1 of the 4 meters with the 'Save'button. Two credits (cherry on the first wheel) are always auto-gambled, eventually doubled or lost. Winning combinations during the Basic game are available on a single winline only, except for the 'STAR' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button. Afther you've collected 4 or more credits on 1 or more of the 4 meters, the 5-game becomes available. The credits for this type of game are taken from both those meters and the Credit-meter. The credit taken from the Credit-meter is then added to the meter with the lowest amount of credits. 2 of 5 credits are always taken from those meters that have the higher amount compared to others. Winning of 200 or more credits are automatically transferred to the Credit-meter. Credits exceeding 200 are never lost in this game. If the total amount on the meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 meters with the 'Start'button to continue the 5-game. Alternatively, you can return to the Basic game with the 'Choose Game'button. The 40-game is basically very similar to the 5-game, however it is the bet per spin which differs: 40 credits instead of 5. The major difference is in the nudge-function though. Nudges are used for a step-by-step move of the top wheels after the spin- if there's a winning combination within the reach of 3 steps you'll get it using this feature. If you wish to continue the game while having in total less than 39 credits on the meters, you can add more credits on to them from the Credit-meter by pressing the 'Start'button. Alternatively, you can switch back to the Basic game or the 5-game with the 'Choose Game'button. When you take 1 credit from one of the top-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability). The Supertron offers a Basic game with 3 wheels and a Top game with 4 wheels. Up to 100 won credits can be doubled with the 'Head or Tail' game. If you have less than 100 credits, those can be transferred either to the Super-meter in the Top game by pressing the 'Select/Bet'button or to the Credit-meter instead. If you have collected more than 100 credits in the Basic game, those are automatically transferred to the Credit-meter. Playing the Top game you can bet 4, 8 or 16 credits per spin. One specific feature of this slot-machine is that if you bet 16 credits, the same winning combinations are available both on wheels 1, 2 and 4 wheels 1, 3 and 4. Credits exceeding 200 on the Super-meter are also not lost in this game, but if you have 200 or more credits on the Super-meter, these are automatically transferred to the Credit-meter while you return to the Basic game. The RandomRunner slot-machine offers the Basic and the Top games. When the game starts you begin with the Basic game. Won points can be added to the Credit-meter or to the Win-meter. 200 credits in the Basic game (3 stars) are transferred automatically to the Credit-meter. A 'Cherry' symbol on the first wheel gives 2 credits, which are gambled automatically, doubled or lost. During the Basic game winning combination appear on a single winline only (centre), except for the 'Star' symbol that counts criss-cross. RandomRunner has a built-in auto-hold function that holds certain combinations automatically. You can cancel it and release held wheels with 'Reset'button. When you have four or more credits on the Win-meter, the Top game starts automatically. When playing the Top game, 1 credit is always taken from the Credit-meter; altogether 5 credits are taken for a sping from both meters. Neither Credit-meter nor Win-meter has any limit. If you ran out of credits on the Credit-meter while still having some on the Win-meter, you can transfer credits to the Credit-meter to continue the Top game, 4 credits at a time. Should you transfer all credits from the Win-meter to the Credit-meter, you can continue playing the Basic game. The Hotshot has a Basic and Top games. When you start playing the game you always begin with the Basic game. Two or more won credits can be transferred either to the Credit-meter with the 'Collect'button or to 1 of the 8 Bank-meters with the 'Save'button. Using the 'Gamble'button you can double your win until you have more than 100 credits. 200 credits are automatically transferred to the Credit-meter. Credits from the different banks (Bank-meters) can be always selected with the 'Choose bank'button and transferred to the Credit-meter by pressing the 'Collect'button. During the Basic game winning combination appear on a single winline only, except for the 'Crown' symbol that counts criss-cross. There is also a built-in auto-hold function that holds certain combinations automatically. You can cancel it and release held wheels with 'Reset'button. If you have at least 4 credits on 1 or more of the 4 Bank-meters, you can play the Top game. When playing the Top game, 1 credit from the Credit-meter is taken to the Bank-meter with the lowest amount of credits (from right to left). When switching manually to the Top game with the 'Choose game'button, you are able to control transfer of credits to the Bank-meters. In the Top game, you can bet 5, 10 or 20 credits per spin. The higher bet you make, the higher payout on a winning combination you get. The bets of 5, 10 or 20 credits in the Top game are always taken from the Bank-meters, starting from the one with higher amount on it. Credits you win in the Top game are proportionally transferred to the Bank-meters depending on the bet you made. Once you have 200 or more credits on the Bank-meter, those are automatically transferred to the Credit-meter. There isn't a limitation for 200 credits so the credits above this amount aren't taken away. Should you have a total of up to 100 credits on the Bank-meters and wish to get back to the Basic game, just press the 'Choose Game'button at any moment. The most attractive game element in the Top game is the shot-feature. Depending on the bet amount and the criss-cross combination of the 'Hotshot' symbols, you can shoot up to three times for payouts. Shots are made with the 'Start'button. The Topshot represents a 4-wheel slot-machine with a good variety of additional game elements. In addition to the Basic game, there are the Symbol Bonus game, the Pinball game that included the Streak and the Bumper games, the Topshot Bonus game and finally, the Super Gamble game. Basic game Afther pressing the 'Start'button the Basic game begins, where you van collect winnings from the centre winline. You can possibly raise any payout you get, except for the 200 credits payout, by gambling it (with the 'Start/Gamble'button) and/or by playing the Super Gamble (with 'Ball Shot/Stop'button). Pinball game If you don't have a winning combination but there is a total of 4 or more points on the winline, you're offered to play the Pinball game. It will be also available if you do have a winning combination worth of 4 or more points and you lost trying to gamble it. This doesn't work when you play Super Gamble or collect a payout. The Pinball-game has the following features: Ballshot (4point) make your shot for a higher number with the 'Ball Shot/Stop' button. Symbol Bonus (5 or 6 points) - all symbols displayed in the Symbol Bonus screen that match the same symbols visible on the wheels (and their positions) are lit. Those symbols remain turned on until a payout for a winning combination is collected or after the Super Gamble played. Double Bonus (7 points) all Symbol Bonus game payouts are doubled. A Double Bonus remains available until payout for a winning combination is taken, first gamble is won or a Super Gamble is played. Extrahold (8 points) a maximum of 3 extra holds can be earned here. Those can be used whenever desired with regard to the general rules of using Hold-feature which apply here too. This means you cannot use it after a winning combination appears, when there are 8 ore more points on the winline or you hit up to 8 or higher with a BallShot. Winstreak (9 points) the next time you press the 'Start'button each wheel spins in random direction and finally stops so you get a certain winning combination. Won credits are transferred to the Streak-meter while you get the chance for another Winstreak when pressing the 'Start'button again. When you reach 200 credits points or more on the Streak-meter, those are transferred automatically to the Credit-meter. Topshot Bonus (10 or 11 points) there is a word 'Topshot' in the upper right corner which is dark at the beginning. When you hit the Topshot Bonus, the next letter lights up. When you light up all of the letters, the Bumper game starts. The payout you get depends on a moment when you hit the 'Stop'button. You may try to increase your payout (if it is less than 200 credits) with Gamble/Super Gamble games. Topstreak (12 points) the same as the Winstreak; the only difference is a minimum payout of 20 credits. Supergamble Super Gamble is a challenging addition to the gambling. It allows to skip a number of steps when gambling for a higher payout at a price of decreasing your chances for succes. If you close the game window or switch to another game, your current game progress will not be restored when you start it again. All lit symbols and characters in the Symbol bonus game, Double Bonus and Topshot Bonus games will be lost. The values of all supplementary meters will added to your balance on the Credit-meter. This slot-machine offers the Basic game and the Cash game. You always start with the Basic game which begins after you press the 'Start'button. In the Basic game, winning combinations are collected from the single (centre) winline. If you've got no winning combination after a spin, but there are 'ReelCash' symbols (on any position either on the wheels 1 and 3 or on the wheels 1, 2 or 3), they're added to the associated columns in the Win-bank. Once you complete the column with symbols you get a mystery payout ranging between 4-200 credits (generated on a random basis). Should you have a complete horizontal line of lit 'ReelCash' symbols in the Win-bank, that one has an advantage over the column and gives a payout of 2 credits which must gambled at least 1 time (doubled or lost). Credits won in the Basic game can be transferred either to the Cash-meter with the 'Cashmeter'button or to the Credit-meter with the 'Take Win'button. Payouts of up to 100 credits can be gambled with the 'Head/Tail'buttons; 200 credits are transferred to the Credit-meter automatically. 'Hold'buttons allow you to hold wheels thus increasing your chances for a higher payout. The table below the wheels shows all possible winning combinations for the Basic game. The Cash game uses upper wheels with coupons of different value and 'questions'signs. Depending on the bet you make (4, 8 or 16 credits per spin), you play on 1, 2 or 3 winlines and the value coupons which count criss-cross for active winline(s). A question sign gives a mystery payout ranging from 4 to 100 credits when betting 4 and from 8 to 100 when betting 8 or 16 credits. Maximum payout in the Cash game is 200 credits. 'Collect Cashmeter'button allows you to transfer the credits to the Credit-meter at any moment. When you get 200 credits or more those will be automatically transferred to the Credit-meter. During the Cash game, hold function is disabled. The Lotus slot-machine has the Basic and the Top games. The Basic game is made in a traditional way, offering a single (centre) winline and a special 'Cup' symbol which counts criss-cross and gives a mystery payout of up to 200 credits if appeared on the wheels 1 and 2, or on all threen wheels. Afther you earn 4 or more credits in the Basic game, the Top game becomes available. Here you can choose between 4 or 8 credits per spin and use such bet as far as your balance on the Club-meter allows it. All winning combinations in the Top game counts criss-cross; the payouts from multiple winning combinations are accumulated on the top transitional counter first forming a total amount which is transferred then to the Club-meter. The Club-meter limit is 200 credits; those are transferred to the Credit-meter automatically. Credits exceeding this amount are lost. The Hold-feature is available for both Basic and Top games. However, you cannot keep a combination held after a 4-credits spin if you're going to make a next spin with 8 credtis bet. Holding a combination that appeared afther 8-credits bet is nevertheless possible if you switch then to 4-credits bet. Any combination can be held only once, i.e. after making a hold it becomes unavailable until the next spin. Afther you got a winning combination, at least one round should be played to have the Hold-feature enabled again. The MadTimer offers 3 different games: the Basic game, the 1/0-game and the Top game (or 5-game). You always start playing with the Basic game. 4 or more won credits can be transferred either to the Credit-meter with the 'Collect'button or to 1 of the 4 meters with the 'Start/Save'button. Two credits (berries on the first wheel) are always auto-gambled, eventually doubled or lost. Winning combinations during the Basic game are available on a single (centre) winline only, exept for the 'STAR' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button. After you've collected 4 or more credits on 1 or more of the 4 Bank-meters, the Top game becomes available. The credits for this type of game are taken from both those Bank-meters and the Credit-meter. 1 credit taken from the Credit-meter is played with the 1/0-game first, with 99% chance to keep it and play the Top game and 0,1% chance to lose it. Taking into consideration those chances, you will almost never lose that credit. After the 1/0-game, this credit is added to the Bank-meter with the lowest amount of credits. 2 of 5 credits are always taken from Bank-meters with higher amount compared to others. Credits you win in the Top game are proportionally transferred to the Bank-meters depending on the bet you made. Winnings of 200 or more credits are automatically transferred to the Credit-meter. Won credits above 200 are lost. If the total amount on the Bank-meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 Bank-meters with 1/0-game to continue the Top game. Alternatively, you van return to the Basic game with the 'Choose Game'button. When you take 1 credit from one of the Bank-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability). Basic game After pressing the 'Start'button the Basic game begins where you can win credits on the centre win-line if you have the right symbol combination. With a criss-cross combination of the 'Club Gold' symbols (wheel 1 and 2 or wheel 1, 2, and 3) you van win a mystery payout with a maximum of 200 credits. Credits won in the basic game can be transferred to the Club-meter with the 'To Clubmeter'button, or to the Credit-meter with the 'Cancel/Collect'button. You can also gabmble your win with the 'Head' and 'Tail'buttons. 200 credits won in gambling are automatically transferred to the Credit-meter. With the 'Hold'buttons you can hold wheels to keep the symbols appeared after previous spin for the next one, so that you have a higher chance to get a winning combination. The payout table for the Basic game is shown below the Basic game wheels. Club game The Club game uses the same wheels with the Basic game. Earnings at least 4 credits on the Club-meter allows you to play the Club game. The bet in the Club game is 4 credits. Some symbols if appeared in a criss-cross position allow you to get a payout according to the win-table, others offer a mystery-win if appeared on the centre win-line. Won amounts are shown on the display first and then added to the Club-meter. Playing the Club-game you can win a maximum of 200 credits. If you have 200 credits or more, those will be automatically transferred to the Credit-meter. Credits earned in the Club game can be transferred to the Credit-meter with the 'Collect Clubmeter'button. Note that Hold function is disabled during the Club game. This is the most popular version of Video Poker. Basically, you need to get a pair of jacks or better in order to get paid (hence the name). To start the game, you should make your bet, which may be from 1 to 5 credits. To do this, hit 'Bet one' or 'Bet max'buttons. Continious hitting of 'Bet one'button would increase your bet for 1 credit accordingly (1-2-3-4-5-1-2), while 'Bet max' makes maximum allowed bet and starts the game automatically. In other cases, the game starts after you hit 'Deal'button which also acts as a rebet option, repeating your last bet and starting the game. Depending on the size of your bet, you get the payouts increased accordingly. The payouts are shown in the paytable in the upper right corner of the machine. When you make a bet, the corresponding payouts are shown in the paytable with different colour. The computer will deal you five cards face up. At this point you should decide which cards to keep and which ones to throw. Should these cards have a winning combination, it will be flashing in the paytable for a short time. To keep a card just click on the card you want to keep or on the hold button. Once you are finished picking the cards to be discarded click on the deal button and the cumputer will deal your new cards. Depending on how many cards you throw, the same number of new cards will be dealt back into your hand so you end up with five. Whether you win or lose is determined by how good a poker hand you have. This videopoker game is played with a standard 52-card deck. The cards are ranked according to the value of the number on the card or the value of the face. The ranking, from highest ot lowest, goes as such: Ace (A), King(K), Queen(Q), Jack(J), 10, 9, 8, 7, 6, 5, 4, 3, 2. The ace can also be used to complete a low straight; A, 2, 3, 4, 5.As well as numbers and faces there are 4 different types of suits which are used to determine the value of a poker hand. These are: Spades (S), Clubs (C), Diamonds (D), Hearts (H). Poker hand is valued based on its five card ranking. These rankings are explained below: 1. Royal Flush Keno is an exiting game known since 200 b.c. It was brought to the United States by immigrants and over generations it became the game as you see it now. The Keno game is played with a playfield consisting of 80 number cells and 20 balls. You can select from 1 to 10 numbers on the playfield. Your winning chances vary depending on the quantity of the number you pick. After the game round is finished, you can pick the same numbers again or select the other ones. 'Clear'button allows you to delete your previous choice of numbers. It is also possible to let the computer pick the numbers in a random order; to do this you should click the 'Q-Pick'button (pressing button again generates another random order). To cancel selection of any number that was picked, simply click on it once again. When a clicked number blinks this means you have reached the maximum of 10 numbers for selection. The win-table to the right of the playfield displays the payouts in accordance with the quantity of correctly picked numbers. The correct number will be marked with red colour while the 'Winner Paid' meter will show the amount you won. If you play picking maximum possible numbers and have made correct choice for at least 5 numbers after20 balls are drawn, you have the possibility to buy 2 extra balls, thus increasing your chances to raise the payout. The WorldCup offers 3 different games; the Basic game, the 5-game and the 40-game. You always start the game with the Basic game. When you win 4 or more credits you can transfer them either to the Credit-meter with the 'Collect'button or to 1 of the 4 meters with the 'Save'button. Two credits (cherry on the first wheel) are always auto-gambled, eventually doubled or lost. Winning combinations during the Basic game are available on a single winline only, except for the 'STAR' symbol which counts criss-cross. There's a built-in auto-hold feature to hold certain combinations; you can cancel those held combinations with the 'Reset'button. Afther you've collected 4 or more credits on 1 or more of the 4 meters, the 5-game becomes available. The credits for this type of game are taken from both those meters and the Credit-meter. The credit taken from the Credit-meter is then added to the meter with the lowest amount of credits. 2 of 5 credits are always taken from those meters that have the higher amount compared to others. Winning of 200 or more credits are automatically transferred to the Credit-meter. Credits exceeding 200 are never lost in this game. If the total amount on the meters is less than 4 credits you're able to transfer credits from the Credit-meter to those 4 meters with the 'Start'button to continue the 5-game. Alternatively, you can return to the Basic game with the 'Choose Game'button. The 40-game is basically very similar to the 5-game, however it is the bet per spin which differs: 40 credits instead of 5. The major difference is in the nudge-function though. Nudges are used for a step-by-step move of the top wheels after the spin- if there's a winning combination within the reach of 3 steps you'll get it using this feature. If you wish to continue the game while having in total less than 39 credits on the meters, you can add more credits on to them from the Credit-meter by pressing the 'Start'button. Alternatively, you can switch back to the Basic game or the 5-game with the 'Choose Game'button. When you take 1 credit from one of the top-meters to the Credit-meter, it will be gambled automatically, being either Quadrupled (20% probability) or lost (80% probability). |
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